Reading:
- Campbell, J. 2008. Hero with a thousand faces. 3rd ed. Novato, California: New World Library.
- Booker, C. 2005. The seven basic plots: why we tell stories. London: Bloomsbury.
- Patnode, J. 2008. Character modeling with Maya and Zbrush: professional polygonal modeling techniques. Oxford: Focal Press
- Wade, D. 2012. D'artiste: character modeling. Australia: Ballistic
- Wade, D. 2007. D'artiste: fashion design. Australia: Ballistic.
Watching:
- The Gnomon Workshop: Character design pipeline. [DVD]. Narrated by Thierry Doison. USA: The Gnoman Workshop Inc.
- The Gnomon Workshop: Creative character design techniques. [DVD]. Narrated by Neville Page. USA: The Gnoman Workshop Inc.
- Digital Tutors. 2012. Methods for painting realistic skin tones. [Online]. Available from: http://www.digitaltutors.com/tutorial/842-Methods-for-Painting-Realistic-Skin-Tones. [Accessed 26th August 2013].
To
Investigate:
- Tillman, B. 2012. Creative character design. MA: Focal Press.
- Mattesi, M. 2009. Character design from life drawing. MA: Focal Press.
- Freeman, D. 2004. Creating emotion in games: the craft and art of emotioneering. Indianaplois, IN: New Riders.
- Gray, C. and Malins, J. 2004.Visualizing research: a guide to the research process in art and design. Aldershot: Ashgate.
- Laughey, D. 2007. Key themes in media theory. Maidenhead: Open University Press.
- Noble, I. and Bestley, R. 2011.Visual research: an introduction to research methodologies in graphic design. Switzerland: AVA Publishing.
- Mayra, F. 2008. An introduction to game studies. London: SAGE.
- Creswell, J.W. 2009. Research design: qualitative, quantitative, and mixed methods approaches. London: SAGE.
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