Friday, 27 September 2013

Character Pipeline

Knowing at the least that I want to go down a character design route rather than an environment one (or possibly a mix of both), I've drawn out what I think is my general pipeline approach. I tend to do a lot of visual research for inspiration in design as well as improving on basic anatomy skills. I also have a method of production I almost always follow; working in pen or pencil to sketch, scanning that in, then digitally enhancing and painting from there. I would like throughout this project to explore new ways and methods of designing characters, such as looking into silhouettes, shape theory, colour theory, and other exercises to help with creativity.

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