Knowing at the least that
I want to go down a character design route rather than an environment
one (or possibly a mix of both), I've drawn out what I think is my
general pipeline approach. I tend to do a lot of visual research for
inspiration in design as well as improving on basic anatomy skills. I
also have a method of production I almost always follow; working in
pen or pencil to sketch, scanning that in, then digitally enhancing
and painting from there. I would like throughout this project to
explore new ways and methods of designing characters, such as looking
into silhouettes, shape theory, colour theory, and other exercises to
help with creativity.
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