Showing posts with label References. Show all posts
Showing posts with label References. Show all posts

Tuesday, 31 December 2013

December Reference List

Reading:
  • Freeman, D. 2004. Creating emotion in games: the craft and art of emotioneering. Indianapolis, IN: New Riders.
  • Kennedy, S. R. 2013. How to become a video game artist: the insider's guide to landing a job in the gaming world. New York: Watson-Guptill.
  • Kretschmer, A. and Rohrbach, K. 2007. Pictorial encyclopedia of historical costume. New York: Dover Publications.
  • Whitlatch, T. 2010. Animals real and imagined. California: Design Studio Press.
  • ???, Ryan. 2011. Fantasy armor and lady bits. [online]. Mad Art Lab. Available from: http://madartlab.com/2011/12/14/fantasy-armor-and-lady-bits/. [Accessed 07 December 2013].

Watching:
  • Lilo & Stitch. 2002. [animated film]. Directed by Chris Sanders and Dean DeBlois. Burbank, California: Walt Disney Pictures.
  • The Lion King. 1994. [animated film]. Directed by Roger Allers and Rob Minkoff. Burbank, California: Walt Disney Pictures.
  • Monsters, Inc. 2001. [animated film]. Directed by Pete Docter. Burbank, California: Walt Disney Pictures.
  • Robin Hood. 1973. [animated film]. Directed by Wolfgang Reitherman. Burbank, California: Walt Disney Productions.

Games:
  • The elder scrolls V: Skyrim. 2011. [disk]. Microsoft Xbox 360. Bethesda Game Studios.
  • Mass effect. 2007. [disk]. Microsoft Xbox 360. BioWare.
  • Ratchet & Clank. 2002. [disk]. Sony Playstation 2. Insomniac Games.
  • Spyro: a hero's tail. 2004. [disk]. Microsoft Xbox. Eurocom.

Saturday, 30 November 2013

November Reference List

Reading:
  • Freeman, D. 2004. Creating emotion in games: the craft and art of emotioneering. Indianapolis, IN: New Riders.
  • Gray, C. and Malins, J. 2004. Visualizing research: a guide to the research process in art and design. Aldershot: Ashgate.
  • Hartas, L. 2005.  The art of game characters. Lewes: ILEX.
  • Laughey, D. 2007. Key themes in media theory. Maidenhead: Open University Press.

Watching:
  • FZD School. 2011. Episode 43 video game characters. [online]. Youtube. Available from: https://www.youtube.com/watch?v=xldrl3kl-aw. [Accessed 16 November 2013].

Listening:
  • Sanderson, B., Tayler, H. and Wells, D. 2008. Episode 2: blending the familiar and the original. [podcast]. Writing Excuses. Available from: http://www.writingexcuses.com/2008/02/17/writing-excuses-episode-2-blending-the-familiar-and-the-original/. [Accessed 16 November 2013].

Games:
  • Brothers: a tale of two sons. 2013. [digital]. Microsoft Xbox 360. Starbreeze Studios.
  • Prince of Persia. 2008. [disk]. Microsoft Xbox 360. Ubisoft Montreal.
  • Ratchet & Clank. 2002. [disk]. Sony Playstation 2. Insomniac Games.

To Investigate:
  • Kennedy, S. R. 2013. How to become a video game artist: the insider's guide to landing a job in the gaming world. New York: Watson-Guptill.

Thursday, 31 October 2013

October Reference List

Reading:
  • Baillie-de Byl, P. 2004. Programming believable characters for computer games. Hingham, MA: Charles River Media.
  • Barrington, B. 2007. The complete book of drawing skills. London: Arcturus Publishing.
  • Hartas, L. 2005.  The art of game characters. Lewes: ILEX.
  • Mattesi, M.D. 2008. Character design from life drawing. Burlington, MA: Focal Press.
  • Solarski, C. 2012. Drawing basics and video game art: classic to cutting-edge art techniques for winning video game design. New York: Watson-Guptill.
  • Solarski, C. 2013. The Aesthetics of Game Art and Game Design. [online]. Gamasutra. Available from: http://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php?print=1. [Accessed 16 October 2013].
  • Tillman, B. 2012. Creative character design. MA: Focal Press.

Watching:
  • Doctor who: the complete seventh series. 2013. [dvd]. Directed by Saul Metzstein et al. London: BBC One.
  • How to train your dragon. 2010. [animated film]. Directed by Chris Sanders and Dean DeBlois. Glendale, California: DreamWorks Animation.
  • Lilo & Stitch. 2002. [animated film]. Directed by Chris Sanders and Dean DeBlois. Burbank, California: Walt Disney Pictures.
  • Megamind. 2010. [animated film]. Directed by Tom McGrath. Glendale, California: DreamWorks Animation.
  • Men in black. 1997. [film]. Directed by Barry Sonnenfeld. Univeral City, California: Amblin Entertainment.
  • Monsters, Inc. 2001. [animated film]. Directed by Pete Docter. Burbank, California: Walt Disney Pictures.
  • Supernatural: the complete eighth season. 2013. [dvd]. Directed by Robert Singer et al. British Columbia: Warner Bros. Television.
  • X-files. 2008. [film]. Directed by Chris Carter. Los Angeles, California: Ten Thirteen Productions.

Games:

  • Brothers: a tale of two sons. 2013. [digital]. Microsoft Xbox 360. Starbreeze Studios.
  • Dragon age: origins. 2009. [disk]. Microsoft Xbox 360. BioWare.
  • Enslaved: odyssey to the west. 2010. [disk]. Microsoft Xbox 360. Ninja Theory.
  • Gears of war. 2006. [disk]. Microsoft Xbox 360. Epic Games.
  • Halo 2. 2004. [disk]. Microsoft Xbox. Bungie Studios.
  • Halo: Reach. 2010. [disk]. Microsoft Xbox 360. Bungie Studios.
  • Ico. 2002. [disk]. Sony Playstation 2. Team Ico.
  • Jak & Daxter: the precursor legacy. 2001. [disk]. Sony Playstation 2. Naughty Dog.
  • The last of us. 2013. [disk]. Sony Playstation 3. Naughty Dog.
  • The Legend of Spyro: A New Beginning. 2006. [disk]. Microsoft Xbox 360. Krome Studios.
  • Mass effect. 2007. [disk]. Microsoft Xbox 360. BioWare.
  • Prince of Persia. 2008. [disk]. Microsoft Xbox 360. Ubisoft Montreal.
  • Ratchet & Clank. 2002. [disk]. Sony Playstation 2. Insomniac Games.

To Investigate:
  • Tillman, B. 2012. Creative character design. MA: Focal Press.
  • Freeman, D. 2004. Creating emotion in games: the craft and art of emotioneering. Indianapolis, IN: New Riders.
  • Gray, C. and Malins, J. 2004. Visualizing research: a guide to the research process in art and design. Aldershot: Ashgate.
  • Laughey, D. 2007. Key themes in media theory. Maidenhead: Open University Press.

Monday, 30 September 2013

September References List

Reading:
  • Campbell, J. 2008. Hero with a thousand faces. 3rd ed. Novato, California: New World Library.
  • Booker, C. 2005. The seven basic plots: why we tell stories. London: Bloomsbury.
  • Patnode, J. 2008. Character modeling with Maya and Zbrush: professional polygonal modeling techniques. Oxford: Focal Press
  • Wade, D. 2012. D'artiste: character modeling. Australia: Ballistic
  • Wade, D. 2007. D'artiste: fashion design. Australia: Ballistic.

Watching:
  • The Gnomon Workshop: Character design pipeline. [DVD]. Narrated by Thierry Doison. USA: The Gnoman Workshop Inc.
  • The Gnomon Workshop: Creative character design techniques. [DVD]. Narrated by Neville Page. USA: The Gnoman Workshop Inc.
  • Digital Tutors. 2012. Methods for painting realistic skin tones. [Online]. Available from: http://www.digitaltutors.com/tutorial/842-Methods-for-Painting-Realistic-Skin-Tones. [Accessed 26th August 2013].

To Investigate:
  • Tillman, B. 2012. Creative character design. MA: Focal Press.
  • Mattesi, M. 2009. Character design from life drawing. MA: Focal Press.
  • Freeman, D. 2004. Creating emotion in games: the craft and art of emotioneering. Indianaplois, IN: New Riders.
  • Gray, C. and Malins, J. 2004.Visualizing research: a guide to the research process in art and design. Aldershot: Ashgate.
  • Laughey, D. 2007. Key themes in media theory. Maidenhead: Open University Press.
  • Noble, I. and Bestley, R. 2011.Visual research: an introduction to research methodologies in graphic design. Switzerland: AVA Publishing.
  • Mayra, F. 2008. An introduction to game studies. London: SAGE.
  • Creswell, J.W. 2009. Research design: qualitative, quantitative, and mixed methods approaches. London: SAGE.