- Freeman, D. 2004. Creating emotion in games: the craft and art of emotioneering. Indianapolis, IN: New Riders.
- Gray, C. and Malins, J. 2004. Visualizing research: a guide to the research process in art and design. Aldershot: Ashgate.
- Hartas, L. 2005. The art of game characters. Lewes: ILEX.
- Laughey, D. 2007. Key themes in media theory. Maidenhead: Open University Press.
Watching:
- FZD School. 2011. Episode 43 video game characters. [online]. Youtube. Available from: https://www.youtube.com/watch?v=xldrl3kl-aw. [Accessed 16 November 2013].
Listening:
- Sanderson, B., Tayler, H. and Wells, D. 2008. Episode 2: blending the familiar and the original. [podcast]. Writing Excuses. Available from: http://www.writingexcuses.com/2008/02/17/writing-excuses-episode-2-blending-the-familiar-and-the-original/. [Accessed 16 November 2013].
Games:
- Brothers: a tale of two sons. 2013. [digital]. Microsoft Xbox 360. Starbreeze Studios.
- Prince of Persia. 2008. [disk]. Microsoft Xbox 360. Ubisoft Montreal.
- Ratchet & Clank. 2002. [disk]. Sony Playstation 2. Insomniac Games.
To Investigate:
- Kennedy, S. R. 2013. How to become a video game artist: the insider's guide to landing a job in the gaming world. New York: Watson-Guptill.
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