Since
the presentation, I've striven to do more practical work as suggested
while finishing reading The Art of Game Characters. I started
off with these silhouettes, but only for practice at drawing with my
tablet, which has only recently been working properly. As the
pipelines in character design tend to be increasingly digital, I
thought it best to push myself into the medium. The figures are
simply basic poses and not truly design related.
When
it came to do my own character silhouettes, I found the idea of going
digital a bit difficult still, and given practical work has had me
stumped I decided to go traditional just to get me going then switch
over. Here, I used inks and watercolour pencil to create these
designs. As shown by the blank splash on the bottom left, I started
with a wash of colour to take away the white background, then a
darker wash to give a basic shape. I then took the pencil to sketch
the design based on that shape. I finished with another darker wash
of ink for the shadows to give more depth. Overall, I'm quite pleased
with the process. My aim was to just let go and stop thinking of and
planning the design, and this really helped to do that. I didn't use
references, but I can already see influences from existing products
shining through. I find this interesting, and figure down the road
exercises like this will help flush out stereotypical traits in
character design.
I've
decided to try and go to the extra life drawing classes that are on
every Thursday, in another attempt to loosen up and produce art just
for the fun of it. My first few quick poses were as terrible as
expected, being out of practice as I am, but once the longer poses
started I could really get into getting the models features
anatomically correct. This class is in high demand, so I know I
wouldn't be allowed to go every week, sometimes not even every two,
but I will apply as regularly as I can as it truly helped.
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